I love World of Warcraft. I should, because I've been playing it since release, I have no idea what could motivate someone to do anything for about three years uninterrupted if not love. But even the most intense, fervent love for the game can hit a rough patch. Lately, as I've been tanking more and doing everything else less, I get nostalgic for those days of running for my life through Stranglethorn Vale while being chased by an inexhaustible army of panthers.
Okay, well, not that part. But lately I'm noticing that I've developed a very workmanlike attitude towards WoW. Punch in (that is to say, log on) an hour before raid time wow gold, get my consumables lined up, talk to the other tanks about strategy, help to herd the raid group to the instance, help summon folks who didn't get there under their own power because they logged on five minutes before raid time, tank the raid, get myself back to Shat, get my banking straightened out, run a few dailies, punch out (that is to say, log out). Maybe I'll log on some alts for PvP or level grinding, and maybe I won't.
Frankly, this is a terrible way to play a game cheap wow gold. So I've resolved that I shall not do so anymore. What am I doing to make my play time less like middle management?
2008年4月30日星期三
2008年4月28日星期一
Officers' Quarters: Casual raiding that works
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
This is it, folks. This is the final column in my four-part feature about how to take your casual raids to the next level. For parts one, two, and three wow gold, click on the purple words with lines under them.
I've noticed in the comments under these features that a few people seem confused about the difference between casual and hardcore raiding cheap wow gold. One reader from last week, Ger, put it best:
The point of "casual" is to concentrate on WoW being a fun game more than a chore, but if you want to raid then be prepared to take some dang responsibility and not be a liability to 9 or 24 other people.
That one made me laugh buy wow gold. It's a bit of an exaggeration, yes, but I like that definition. Let's recap what I talked about previously, and follow that up with some more suggestions.
This is it, folks. This is the final column in my four-part feature about how to take your casual raids to the next level. For parts one, two, and three wow gold, click on the purple words with lines under them.
I've noticed in the comments under these features that a few people seem confused about the difference between casual and hardcore raiding cheap wow gold. One reader from last week, Ger, put it best:
The point of "casual" is to concentrate on WoW being a fun game more than a chore, but if you want to raid then be prepared to take some dang responsibility and not be a liability to 9 or 24 other people.
That one made me laugh buy wow gold. It's a bit of an exaggeration, yes, but I like that definition. Let's recap what I talked about previously, and follow that up with some more suggestions.
2008年4月27日星期日
WoW Moviewatch: MC-Addicts 3
If you're a fan of model changing movies, you'll enjoy MC-Addicts 3, which features multiple scenes from a variety of artists. Among them is #machinima's (Quakenet IRC) very own, Xayo, who worked on the first scene wow. Together, they spent a collective six months creating the unique looks!
While there's no plot to speak of, MC3 has some really nice imagery. Done right, sometimes that's all you need. I just have one question for Bullshitmaster. Why did so many innocent cows have to die?
[Via Warcraftmovies.com]
If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.
While there's no plot to speak of, MC3 has some really nice imagery. Done right, sometimes that's all you need. I just have one question for Bullshitmaster. Why did so many innocent cows have to die?
[Via Warcraftmovies.com]
If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.
2008年4月26日星期六
Bornakk posts on Death Knight level and creation
Bornakk has clarified some information about the Death Knight class today. The two key pieces of information he tells us are wow gold:
* Death Knights will start at a level less than 70, but Blizzard wants them to be able to get into Northrend "a little faster".
* Converting a preexisting character to a Death Knight has been ruled out.
This is interesting in that it has been previously thought that the starting level for Death Knights might be as low as 50 or 55. However with Bornakk saying that they want Death Knights to get into Northrend quickly, I would take this to mean that the Death Knight's starting level will be somewhere in the 60s instead cheap wow gold. There's still something for Blizzard to clarify here, but this news is interesting nonetheless.
Bornakk also waxes philosophical about the decision to not have a character convert into a Death Knight. He says that "Leveling a character just to throw it away doesn't really fit [fun game play] very well." He also expects that Death Knights will "find their way" into raid groups just as the Paladins and Shamans did on the Horde and Alliance with the release of Burning Crusade.
While this news on the Death Knight is really just clarification of some previously released information, it does provide a good insight into what Blizzard is thinking about the class. WoW Insider will have all the latest on the Death Knight and Wrath of the Lich King wow, so stay tuned!
* Death Knights will start at a level less than 70, but Blizzard wants them to be able to get into Northrend "a little faster".
* Converting a preexisting character to a Death Knight has been ruled out.
This is interesting in that it has been previously thought that the starting level for Death Knights might be as low as 50 or 55. However with Bornakk saying that they want Death Knights to get into Northrend quickly, I would take this to mean that the Death Knight's starting level will be somewhere in the 60s instead cheap wow gold. There's still something for Blizzard to clarify here, but this news is interesting nonetheless.
Bornakk also waxes philosophical about the decision to not have a character convert into a Death Knight. He says that "Leveling a character just to throw it away doesn't really fit [fun game play] very well." He also expects that Death Knights will "find their way" into raid groups just as the Paladins and Shamans did on the Horde and Alliance with the release of Burning Crusade.
While this news on the Death Knight is really just clarification of some previously released information, it does provide a good insight into what Blizzard is thinking about the class. WoW Insider will have all the latest on the Death Knight and Wrath of the Lich King wow, so stay tuned!
Give Gnomer back to the Gnomes
I've heard this idea many times before, but I don't know that we've ever officially covered it
here on the site: there is a fairly large movement in the player base, especially among the
shorter folks world of warcraft, to have Blizzard continue the Gnomeregan story line -- and give Gnomer back to the
Gnomes. Gnomer is pretty much the most hated of all the instances (well, Uldaman might barely
overtake it in some circles), and as happy as the Gnomes are in Ironforge, a lot of the pint-
sized ankle-pokers would like to have their city back.
Unfortunately, Blizzard has given the idea short shrift (ha!) to say the least -- while there are
lots of rumored expansion plans, even beyond Wrath of the Lich King, it's mostly the Maelstrom
and the Emerald Dream; nothing about the Leper Gnomes in Gnomer. You'd think they wouldn't be
that hard to clear out (lower level groups regularly make short work of them -- ha!), although
radiation is tough to fight off cheap wow gold. Even the best Gnomish scientists seem to hold the belief they'll
be able return to Gnomer, so it must be possible, right?
But to make a long story short (ha! OK I'll stop), retaking Gnomeregan just isn't on Blizzard's
priority list. The city might work great as a portal hub, or even a new setting for a BG or
Arena, but as it is right now wow gold, Gnomeregan is staying in the hands of the Lepers and the Troggs.
here on the site: there is a fairly large movement in the player base, especially among the
shorter folks world of warcraft, to have Blizzard continue the Gnomeregan story line -- and give Gnomer back to the
Gnomes. Gnomer is pretty much the most hated of all the instances (well, Uldaman might barely
overtake it in some circles), and as happy as the Gnomes are in Ironforge, a lot of the pint-
sized ankle-pokers would like to have their city back.
Unfortunately, Blizzard has given the idea short shrift (ha!) to say the least -- while there are
lots of rumored expansion plans, even beyond Wrath of the Lich King, it's mostly the Maelstrom
and the Emerald Dream; nothing about the Leper Gnomes in Gnomer. You'd think they wouldn't be
that hard to clear out (lower level groups regularly make short work of them -- ha!), although
radiation is tough to fight off cheap wow gold. Even the best Gnomish scientists seem to hold the belief they'll
be able return to Gnomer, so it must be possible, right?
But to make a long story short (ha! OK I'll stop), retaking Gnomeregan just isn't on Blizzard's
priority list. The city might work great as a portal hub, or even a new setting for a BG or
Arena, but as it is right now wow gold, Gnomeregan is staying in the hands of the Lepers and the Troggs.
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